# Volumetric Smokes

Volumetric Smokes like in CS 2:

* rendering in quarter resolution 25% of screen size
* optimized ray marching shader
* perfect quality on any distance

{% embed url="<https://youtu.be/xm7SY06ZD00>" %}

<figure><img src="https://1791853569-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FumQo2WjBzWtPPEb4OaRQ%2Fuploads%2FRMve9jsscLd0Q45xJ1AS%2Fimage.png?alt=media&#x26;token=5d997c33-f09c-4bf7-8fba-71884076326e" alt=""><figcaption><p>2 colored smoke</p></figcaption></figure>

<figure><img src="https://1791853569-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FumQo2WjBzWtPPEb4OaRQ%2Fuploads%2FQjspblj5Zj7dGPQBZ3lD%2Fimage.png?alt=media&#x26;token=065ee86a-0385-4bbf-bb80-7c98f43f8091" alt=""><figcaption><p>1 colored smoke</p></figcaption></figure>

<figure><img src="https://1791853569-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FumQo2WjBzWtPPEb4OaRQ%2Fuploads%2FMQNGxjvwmuQtzOImrXHF%2Fimage.png?alt=media&#x26;token=b8f94713-32c8-4439-9c97-2065ce310893" alt=""><figcaption><p>best quality on any distance</p></figcaption></figure>
