# Quick start

## Requirements:

### ❗ [Odin inspector](https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041) asset required

### ❗ InputManager should be enabled

&#x20;   Use 'Input Manager (Old)' or 'Both'

<figure><img src="/files/9mKMJFjybSPwnfz2EjiM" alt=""><figcaption><p>ProjectSettings/Player/Other Settings/Configuration</p></figcaption></figure>

## Import and play!

When you imported TIM.Console just enter Play mode and press `` ` `` to open the console

{% hint style="info" %}
if the Console is unavailable for interaction, most likely you just don't have an EventSystem in the scene. Then you just need to add an EventSystem or enable Console's EventSystem in the Editor window (described below how to do it)
{% endhint %}

## Editor Window

<figure><img src="/files/8aUNbduJfGe1qNVCqbHo" alt=""><figcaption><p>You can find editor window here</p></figcaption></figure>

<figure><img src="/files/Hk1OaO6Qe3a71PxKIUI5" alt=""><figcaption></figcaption></figure>

**Enabled** - if you disable console will not work

**EnabledInDevelopmentBuildOnly** - console will work in build only if you check 'Development build' in BuildSettings

**AudioEnabled** - disable if you don't want to have sounds of Console

**EventSystemEnabled** - check if you don't have EventSystem on scene

**ToggleKey** - keyboard button to open the Console

**MaxTitleLength** - Max length of log title

**MaxStacktraceLength** - Max length of stacktrace of log to save

## Stacktrace colors

<figure><img src="/files/5vOElvi0i3Xi0KAgP5Nz" alt=""><figcaption></figcaption></figure>

Here you can change the colors of stacktrace.

Every message has his own stacktrace. Here is what it looks like:

<figure><img src="/files/x7rxhAbmTLbFHxEBRNaf" alt=""><figcaption></figcaption></figure>


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