πŸ”§Physics

Important info

Physics works fast but not accurate. The system is designed to create visual effects that do not affect the gameplay!

For example, a chain can be suspended from a cube, but a cube cannot be suspended from a chain

Physics controls:

Physics Enabled - turn off if you want to disable physics at all

Editor Preview - preview physics in Edit mode

Basic options:

Point Radius - radius of point. Doesn't affect the Collision, but affects Self Collision

Collision

Collision - collision with environment

Self Collision - collision of points with each other

Collision Layer Mask - LayerMask for collision with environment

Advanced options

Unscaled Time - enable if you don't need the dependence on Time.timeScale

Custom Simulation Rate - toggle and change the frame rate of simulation. Can impact on game FPS

Hardness - hardness of physical contraction of points. Less value = more fluidity in physics

Contraction Quality - quality of contraction calculation. Bigger value => more accurate and stable behaviour of physics

Contraction Force - works like Hardness, but only impacts on velocity of points

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