π§Physics
Important info
Physics works fast but not accurate. The system is designed to create visual effects that do not affect the gameplay!
For example, a chain can be suspended from a cube, but a cube cannot be suspended from a chain
Physics controls:

Physics Enabled - turn off if you want to disable physics at all
Editor Preview - preview physics in Edit mode
Basic options:

Point Radius - radius of point. Doesn't affect the Collision, but affects Self Collision
Collision

Collision - collision with environment
Self Collision - collision of points with each other
Collision Layer Mask - LayerMask for collision with environment
Advanced options

Unscaled Time - enable if you don't need the dependence on Time.timeScale
Custom Simulation Rate - toggle and change the frame rate of simulation. Can impact on game FPS
Hardness - hardness of physical contraction of points. Less value = more fluidity in physics
Contraction Quality - quality of contraction calculation. Bigger value => more accurate and stable behaviour of physics
Contraction Force - works like Hardness, but only impacts on velocity of points
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