Log
How to do logs in Console
TIM.Console.Log("Game started");

Logchain
Example

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How to do logs in Console
TIM.Console.Log("Game started");





Last updated
TIM.Console.Log("Server started", MessageType.Network);Console.Log("Your log", MessageType.Default, "Image downloading");IEnumerator DownloadImage(string imageUrl)
{
WWW www = new WWW(imageUrl);
string logchain = "Image downloading";
Console.Log("Web request sent", MessageType.Network, logchain);
yield return www;
if (www.error != null)
{
Console.Log(www.error, MessageType.Error, logchain);
}
else
{
Console.Log("data has been downloaded", MessageType.Network, logchain);
Texture2D texture = www.texture;
if (texture == null)
{
Console.Log("Data doesn't contant a texture!", MessageType.Error, logchain);
}
else
{
Console.Log("Success!", MessageType.Default, logchain);
}
}
}private void Start()
{
// I found random image from internet and copied the URL:
StartCoroutine(DownloadImage("https://www.sunhome.ru/i/wallpapers/221/frukti-oboi.orig.jpg"));
}Console.Log("Web request sent", MessageType.Network, "Logchain name", true);IEnumerator DownloadImage(string imageUrl)
{
WWW www = new WWW(imageUrl);
string logchain = "Image downloading";
Console.Log("Web request sent", MessageType.Network, logchain, true);
yield return www;
if (www.error != null)
{
Console.Log(www.error, MessageType.Error, logchain); // we don't want to hide errors
}
else
{
Console.Log("data has been downloaded", MessageType.Network, logchain, true);
Texture2D texture = www.texture;
if (texture == null)
{
Console.Log("Data doesn't contant a texture!", MessageType.Error, logchain); // we don't want to hide errors
}
else
{
Console.Log("Success!", MessageType.Default, logchain, true);
}
}
}