TIM.Console
  • Quick start
  • User Interface
  • Log
  • Commands
    • PartType C#
    • CmdFormula C#
    • CmdInputResult C#
  • Support
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  • Requirements:
  • ❗ Odin inspector asset required
  • ❗ InputManager should be enabled
  • Import and play!
  • Editor Window
  • Stacktrace colors

Quick start

NextUser Interface

Last updated 1 year ago

Requirements:

❗ asset required

❗ InputManager should be enabled

Use 'Input Manager (Old)' or 'Both'

Import and play!

When you imported TIM.Console just enter Play mode and press ` to open the console

if the Console is unavailable for interaction, most likely you just don't have an EventSystem in the scene. Then you just need to add an EventSystem or enable Console's EventSystem in the Editor window (described below how to do it)

Editor Window

Enabled - if you disable console will not work

EnabledInDevelopmentBuildOnly - console will work in build only if you check 'Development build' in BuildSettings

AudioEnabled - disable if you don't want to have sounds of Console

EventSystemEnabled - check if you don't have EventSystem on scene

ToggleKey - keyboard button to open the Console

MaxTitleLength - Max length of log title

MaxStacktraceLength - Max length of stacktrace of log to save

Stacktrace colors

Here you can change the colors of stacktrace.

Every message has his own stacktrace. Here is what it looks like:

Odin inspector
ProjectSettings/Player/Other Settings/Configuration
You can find editor window here